- PureBasic documentation in PDF format (without libraries commands) Resources. Official PureBasic blog PureArea.net (PureBasic support site) Microsoft Windows API support Pure Programming (PureBasic Youtube tutorials) Looking for a BASIC programming language for Web, Android and iOS Apps?
- Purebasic v5.70 - win. UreBasic is a native 32-bit and 64-bit programming language based on established BASIC rules. The key features of PureBasic are portability (Windows, Linux and MacOS X are currently supported), the production of very fast and highly optimized executables.
Purebasic 5.70 LTS Multilingual RETAIL (Win/Mac/Lnx) 226 MB (Total) PureBasic is a native 32-bit and 64-bit programming language based on established BASIC rules. The key features of PureBasic are portability (Windows, Linux and MacOS X are currently supported), the production of very fast and highly optimized executables and, of course, the.
PureBasic is a native 32-bit and 64-bit programming language based on established BASIC rules. The key features of PureBasic are portability (Windows, Linux and MacOS X are currently supported), the production of very fast and highly optimized executables and, of course, the very simple BASIC syntax. PureBasic has been created for the beginner and expert alike. We have put a lot of effort into its realization to produce a fast, reliable system friendly language. In spite of its beginner-friendly syntax, the possibilities are endless with PureBasic's advanced features such as pointers, structures, procedures, dynamically linked lists and much more. Experienced coders will have no problem gaining access to any of the legal OS structures or API objects and PureBasic even allows inline ASM.
The main features of PureBasic
- Huge set of internal commands (1400+) to quickly and easily build any application or game
- All BASIC keywords are supported
- Very fast compiler which creates highly optimized executables
- No external DLLs, runtime interpreter or anything else required when creating executables
- Procedure support for structured programming with local and global variables
- Full unicode support
- Access to full OS API for advanced programmers
- Easy but very fast 2D game support through dedicated libraries (DirectX, SDL, ..)
- Easy and high quality 3D support based on OGRE
- Optimal use of the available hardware by using highly optimized (assembly) commands
Purebasic 5 700
- Source code is portable between Windows, MacOS X and Linux- Dedicated editor and development environment
- Powerful integrated debugger and profiler to easily trace and analyze code
PureBasic 5.70 LTS (all OS)
- Added: Brand new QT subsystem for Linux
- Added: HTTPRequest(), HTTPRequestMemory() (sponsored by c-wayne)
- Added: UseMySQLDatabase() (sponsored by Paul)
- Added: DPI aware support for Windows app
- Added: #PS, #NPS, #PS$ and #NPS$ constants (Path seperator character depending of the OS)
- Added: #PB_JSON_NoClear support to ExtractJSONStructure
- Added: #PB_Path_Winding filling mode for VectorDrawing
- Added: DesktopResolutionX(), DesktopResolutionY(), DesktopScaledX(), DesktopScaledY(), DesktopUnscaledX(), DesktopUnscaledY()
- Added: an optional 'Mode' parameter for OpenConsole()
- Added: MaterialTextureAliases()
- Added: #PB_Vehicle_IsInContact, #PB_Vehicle_ContactPointX/Y/Z for GetVehicleAttribute()
- Added: #PB_Vehicle_ContactPointNormalX/Y/Z for GetVehicleAttribute()
- Added: #PB_Vehicle_CurrentSpeedKmHour, #PB_Vehicle_ForwardVectorX/Y/Z for GetVehicleAttribute()
- Added: #PB_Material_ProjectiveTexturing for SetMaterialAttribute()
- Added: ParticleScaleRate(), ParticleAngle(), CameraReflection()
- Added: BuildMeshLod(), MeshVertex(), CreateDataMesh()
- Added: EntityDirection(), EntityDirectionX(), EntityDirectionY(), EntityDirectionZ()
- Added: #PB_Local/#PB_Parent/#PB_World support for ApplyEntityForce(), ApplyEntityImpulse(), ApplyEntityTorque() and ApplyEntityTorqueImpulse()
- Fixed: Some compiler and libraries related bugs
- Added: Brand new QT subsystem for Linux
- Added: HTTPRequest(), HTTPRequestMemory() (sponsored by c-wayne)
- Added: UseMySQLDatabase() (sponsored by Paul)
- Added: DPI aware support for Windows app
- Added: #PS, #NPS, #PS$ and #NPS$ constants (Path seperator character depending of the OS)
- Added: #PB_JSON_NoClear support to ExtractJSONStructure
- Added: #PB_Path_Winding filling mode for VectorDrawing
- Added: DesktopResolutionX(), DesktopResolutionY(), DesktopScaledX(), DesktopScaledY(), DesktopUnscaledX(), DesktopUnscaledY()
- Added: an optional 'Mode' parameter for OpenConsole()
- Added: MaterialTextureAliases()
- Added: #PB_Vehicle_IsInContact, #PB_Vehicle_ContactPointX/Y/Z for GetVehicleAttribute()
- Added: #PB_Vehicle_ContactPointNormalX/Y/Z for GetVehicleAttribute()
- Added: #PB_Vehicle_CurrentSpeedKmHour, #PB_Vehicle_ForwardVectorX/Y/Z for GetVehicleAttribute()
- Added: #PB_Material_ProjectiveTexturing for SetMaterialAttribute()
- Added: ParticleScaleRate(), ParticleAngle(), CameraReflection()
- Added: BuildMeshLod(), MeshVertex(), CreateDataMesh()
- Added: EntityDirection(), EntityDirectionX(), EntityDirectionY(), EntityDirectionZ()
- Added: #PB_Local/#PB_Parent/#PB_World support for ApplyEntityForce(), ApplyEntityImpulse(), ApplyEntityTorque() and ApplyEntityTorqueImpulse()
- Fixed: Some compiler and libraries related bugs
PureBasic is a BASIC-based programming language that is available in both 32-bit and 64-bit versions. The key feature of this product is its portability (currently supported by Windows, Linux and Mac), the final compiled file is optimized and runs very fast. The syntax of this language is very similar to the former Basic language. This programming language is made for both beginners and professionals. The creators of this language are constantly striving to provide a system-friendly, reliable and fast language. Although this language is designed for beginners, it has many advanced capabilities, including: pointers, structures, procedures, dynamic link lists, etc. Experienced coders have no problem with different accesses to the underlying levels of Windows, they can easily Use the Windows API functions in your program and even use the assembly language inline in your program.
Features of the PureBasic programming language:
Purebasic 5 70 Inch
- Large volume of internal commands to simplify the process of program development and game development (more than 1400 different commands)
- Support for all BASIC keywords
- Very fast compiler for generating optimal exe files
- No need for external DLLs, runtime interpreters and… to run generated programs
- Ability to create process programs for structured programming using local and general variables
- Full Unicode support
- Access Windows API functions
- Making 2D and 3D games based on DirectX, SDL and OGRE
- Optimal and maximum use of hardware power
- Dedicated development environment and editor for easy coding
- Integrated and powerful debugger and profiler for code tracking and analysis
Installation guide
Purebasic 5.70
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